Ready thyself for a giant blog post!
Whew. What an event! I learned a lot, met a lot of great people, and even got a bit of sketching done. During each of the seminars, I was feverishly scrawling down notes, which I've attempted to consolidate, decode, and categorize below (very generally).
Tips
and tricks (these are pretty specific, but boil down to the importance of experimentation):
- Paint
over refs to explore and discover style early in a project.
- Play
with camera angle in exploratory sketches to help define char/env...
- Break
down characters to most basic elements after you've settled on a
design to test it's strength; basically, simplify the shapes as much as possible to test how iconic it is/isn't.
- Try
using color keys on concept pages to easily spot issues in your color.
- A
character's pose is very important to communicate their personality.
- Use
simple forms for composition and form practice (Kekei's sandworm and
cowboy images)
- Set
your design before you render!
- Cannibalization/recycling
of previous images, designs, etc...
- Grab
portions of your image early on, stretch and skew them to move paint
around instead of hand painting everything.
- Use
the median filter on photos to establish color/value patterns.
- Break
up photos you use in a painting; make sure they're unrecognizable
from the source.
- Hue/Saturation:
pick specific colors to adjust in your image.
- Copy/Merge/Paste;
Ctrl+Shift+C, then Ctrl+V to copy a portion of an image that has a
bunch elements on separate layers.
- Use
darken/lighten layers to move value blocks.
- Start
with clean shapes when beginning an image, break up later.
- Use
of scatter brushes with multiple different shapes to help generate
shapes you might not expect.
- Pull
out blacks/whites with levels in photos you add to images.
- Use
of copy/merge/median/smudge to kill higher res photo info.
- Atmosphere
creation; cloud brushes to create flat shape, then lock layer
transparency, apply gradients for light and shadows, then use a rough
smudge brush to finesse it.
- Color
balance adjustment layer, then use Color blending mode.
- Use
white paint to reinforce and/or determine lighting with an Overlay
layer.
- Start
simple! Try solid black and white to find interesting shapes, keeping
it generally hard edged. Your focus is not shape precision or values
in the beginning.
- Try
designing with light, sculpting forms with light over darkness.
- Keep
it loose to start!
- Liquify
image to push results; take rough character block-in and liquify.
- Only
add more complex lighting and shadows once the design is pleasing to
you.
- Blend
chaos and intention to find interesting results.
- Try
using darken or multiply layers for color, mask it all out, then
unmask parts you want to keep.
- Play
with curves more; try multiple points on the graph, also with color
channels.
- Oppose
main tension lines in cloth, muscles, etc, with counter strokes.
- Apply
texture, grain, spec, etc., then mask out and keep what you want.
- Start
with simple lighting scenarios!
- Exposure
curve, or proper light balance; start with mid tones, then using
highlights and shadows to reinforce mids and add pop.
- Try
starting speed paintings with gradients and mid values, then add
darks and lights last for interest
- Try
painting with limited layers, or no layers, then lasso out sections
to add in atmosphere, add depth, and adjust colors. Then flatten and
clean up edges.
- Try
using Soft Light for color because it doesn't damage values.
- Try
dragging custom shapes around to start an image; can create nice
accidents, rhythms, etc...
- Use
the clone stamp to repeat elements (use selections to define shapes
to clone in).
- Periodically
try auto tone/color/contract when making an image.
- Cut
and paste pieces of an image of the composition to help unify design.
- Try
graphic brushes for patterns, etc.
- Create
flat designs on a new layer, then warp/distort to fit perspective.
- Start
loose and fast using big rough shapes.
- Hold
shift for straight line, then drag around for crazy hatching (I had
to shift+draw a line, then move my brush while repeadetly pressing shift to
create this effect... more experimenting will need to happen).
- Create
custom shape libraries to play with.
- For
Color Dodge layers, go to Layer Style, uncheck Blend Clipped Layers
as Group, and Transparency Shapes Layer; makes for slightly different
results from standard color dodging.
- Imagine
city scape from above, create paths, roads, parks, etc. in a flat
shape, then warp/distort into perspective.
- Try
dodging early to set lighting.
- Play
with different smudge brush shapes.
- Try
using the Line tool to add smaller details, noise, and to block
in/indicate perspective.
- Create
smaller assets on new layers to propagate around your piece to add
life.
- Play
with Clone Stamp! Try different stamp brushes. Try 250% vs 100% under
Clone Source for interesting results.
- Copy
large elements from your piece if comp is looking empty, then warp,
distort, etc.
- Clone
stamp to create new objects, then line tool to clean up. Be mindful
of perspective when cloning!
- Create
some “techy lights” brushes/shapes.
- Play
with Custom Actions to generate fresh results from previous
paintings; record a series of transformations, custom warps, cut,
paste, move, color adjust, etc. Canvas
size needs to be roughly the same as the orig recorded action for
custom actions to work properly.
- Try
starting with photos that have perspective, colors, particular parts
that you find interesting. Start smudging to play with comp and get
rid of things you don't want. Use the gradient tool for fast lighting
adjustments, or to add values.
- Keep
color simple to start (monochrome or 2 colors).
- Try
the Mosiac filter to generate palettes from other images, etc.
- Play
with match color; transplanting color from other images to yours.
Grab part of a photo/painting, etc, you like, usually at the
beginning or ending of a painting, because Match Color flattens the
image
- Don't
pick perfect photos to paint over. Pick photos that leave you plenty
of room to improve on them. You want to upgrade what's already in the
photo. Sometimes photos will only have bits and pieces you'll want to
use.
- Try
duplicating your image, then use darken/lighten layers, then play
with levels for interesting results
- Try
Mosiac filter to destroy part of photo, then clone stamp using it as
a source.
Design/Composition/General
thoughts:
- Always
look for dynamism in figures; strong color, shape design, lots of
attitude.
- Have
clear vision of what you want to create, especially for personal
projects
- Play
with camera angle in exploratory sketches to help define the
character of what you're painting
- Use
colors to connect to audience on an emotional level; for example,
light blue in a shirt to recall the medical profession (shape is
important, too, of course).
- Draw
inspiration from life, and everywhere else. Learn to see, digest,
then work.
- Go
beyond the basic assignment, have fun with it!
- Why
do you do what you do? What inspired you? Chase what you love.
- Always
search for cohesion in design.
- Surround
yourself with personal work... it is the key to success.
- Think
about image construction (collaging, photo bashing, etc) vs. hand
painting, and which is the most efficient and most appropriate for
your project.
- Pay
attention to shape relationships with one another.
- Richard
Meier; if you subtract a form from one spot, add it in another for
visual balance and cohesion.
- Pay
attention to rhythms throughout the piece, then exploit those
rhythms.
- Personal
note: Be meticulous, and take your time (one of my many flaws as an
artist, and a person).
- Right
to left compositions set an uneasy feeling.
- Completely
master basic forms!
- Hard
work leads to good things.
- Learn
about yourself as well as art... what inspired you as a kid? What are
your influences? Basically referring to creating balance in your
life.
- Be
prolific!
- Desire
and curiosity are everything.
- Don't
give up!
- Create
emotions in your pieces; give emotion to your projects.
- Don't
fight challenges, embrace them.
- Taking
new challenges resets your ego; starting from the bottom again gives
new perspective.
- You
have to prove yourself on every single project you do.
- Storytelling,
storytelling, storytelling; Always have a story! Adds
richness/character to your images. Tell yourself stories as you work
(two guys in the foreground are talking about how uncomfortable their
armor is, and how shitty the march is. The captain is directing
traffic in the MG, while flag bearer is communicating to the troops
beside him). Connect personal series of images with characters,
themes, etc. (maybe you always put a knight in your paintings,
showing his travels across the epic lands and worlds you create, for
example).
- Add
elements because they're cool to you. If you love it, chances are
your audience will too.
- Always,
always search for balance in your compositions.
- What
are the figures in your composition doing? Why?
- Try
adding a window of depth somewhere in comp to show the world that
exists beyond your shot.
- Personal
note: always be thoughtful throughout the process... you rush too
much! Think about every stroke, every shape, etc.
- Design
before beauty; carefully "love" each and every part; design
pieces separately if need be. Then, and only then shall rendering
happen!
- Try
starting out with generally monochrome palettes, perhaps even analogous.
- Problem
solving takes longer than the art in some cases.
- Spend
enough time to hit quality bar for yourself; don't sit on an image.
2-3 days per piece?
- Think
of composition abstractly, while also keeping figures in mind.
Composition still comes first; Think about your shapes. What is their
action, intent, and emotion?
- What's
happening with your shapes? What's the conflict? Where's the focal
and other poi's?
- Always
be mindful of flow and counter flow in composition.
- Embrace
accidental design via shapes, rhythms, etc. Allow accidents to find
shapes.
- Image
creation is step by step problem solving.
- Blend
and balance contrasts; square vs circle, light vs. dark, etc.
- Your
canvas is dynamic; everything can always be changed.
- Image
making is like building a puzzle.
- Embrace
and cherish your creative time.
- Find
a balance of abstraction/accidents and precision/intention.
- Always
be mindful of the visual flow of an image; how the eye enters and
exits the composition, poi's, etc. Flow is very
important! Be
certain all elements have purpose/story and aren't blocking the image
flow. Be sure at least 2 parts of image are linked and useful. Be
mindful of your leading and guiding lines.
- The
rule of thirds points of intersection are vital to composition.
- Be
mindful of the use of diagonals to represent dynamism. Always
consider diagonals; force the eye around the image on a visual path;
balance and counter balance of diagonals.
- Is
your whole canvas entertaining?
- All
parts of comp should participate in the image.
- Thinking
about your images in 3D; how are you connecting your FG, MG, and BG?
- Function
based/military scifi; can you make people believe your design is
real/plausible?
- What
is the meaning behind your design choices?
- When
designing vehicles, think of them inside and out. Always consider the
insides, guts, inner structure. A nice balance of outer shell to
insides, respectively, is the 70/30 proportion
- The
Rule of Odds; the brain finding mystery in odd pairings. Odd numbers
make the brain want to link the missing number (if 3, where's the
4th?), which creates mystery and intrigue. Even numbers are a closed
and answered system, whereas odds are open and mysterious.
- Create
head room for objects in motion; an object heading somewhere needs
room in front of its path to describe direction/intent.
- Check
out The Designers Republic for design inspiration!
- Try
using a Z composition, which generally will always be successful.
- Use
photography for composition practice; no need for anything beyond a
simple 35mm point and shoot.
- Idea
bashing: The reuse, recombination of things to create something new.
Juxtaposition/Collaging (chimera approach)/Hybridization are all
methods of idea bashing. Add in personal experiences to make idea
bashing fresh; really dig deep in your life and experiences. Use of
tarot cards or other idea randomizers to create a story. See remix
culture for more.
- What's
the connection of your characters/environments/props, etc?
Now, for a few random sketches and images! Wish I would've focused more on taking a lot of photos, but the excitement of the event got the better of me. Hindsight, eh?
A few images from our tour of the Mississipi on a steamboat.
From the engine room of the boat.
Some random, cool ships/boats/structures we saw as we went.
Feerik's Desiging Scary Characters
Sparth's Scifi Demo
Sketches from our VIP outing to cemeteries, city park, etc.
Just a few random doodles during some of the classes.
Kudos if you made it all the way through. Apologies if there were any repeats, and thanks for reading!